Alice in Public Domain


By Public Studios

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Description Media Branding Credits



FactSheet


Social Media:
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Pitch


Alice in Public Domain is an action-adventure, beat 'em up-style game similar to Super Mario Galaxy, with the character switching and comboing of Genshin Impact. Players will be playing as Alice and a cast of other public domain characters as they face down the mysterious Foe that has infected the public domain


Description

Experience an unprecedented adventure where public domain favourites like Alice and Pooh come together for the first time, each bringing their own worlds, challenges, and stories into an interconnected narrative!

Switch between iconic characters, each with distinct abilities and playstyles, and master unique strategies to counter enemies with their own adaptive powers. No two encounters are the same, making every battle a tactical challenge


Unique Selling Points


  • Victorian storybook art style with a harmonious mix of 2D and 3D elements
  • Characters and artworks from the public domain
  • Character switching
  • Puzzles that require using both characters
  • Fun Combat system
  • Entertaining narrative with satirical elements

History

We at Public Studios are made up of a group of students brought together by our love for video games and our drive for creativity.

Our goal is to make games that people will find joy and comfort in, s everyone could use a break from our crazy world




Media


Trailers


Mushroom Level Blockout YouTube



Queen Heart Castle Blockout YouTube



Screenshots


Download all screenshots (4.17 Mb)




Branding


Logos













































































Credits


Design Lead

Mark Vale (Developer)

Trinity Quinn (Art)


Producer

Liam McLean (Developer)

Payaam Javid (Art)



Director

Ziyad Alyafi (Developer)

Janessa Fitchett (Art)



3D Modeler:

Adebowale Adedeji Akindele

Leo d'Entremont

Hunter Desson

Ralph Gensaya

Franco Solis Verastegui

Joshua Maggiacomo

Keren Xiao

Christopher Young

Ryan Bruvold

Spencer VanDerSteen

Tim Tan


Audio Designer

Megan Petitpas

Leticia Sawyer


Character Modeler

Ryan Bruvold


Concept Artist

Makia Sowan

Owen Currah

Liam Winter


Level Design

Matthew Linkert

UI Designer

Chelsea Estuart

Makenzie Thomson


2D Animator

Chelsea Estuart


Animation

Ethan Lohasz

Joshua Maggiacomo


VFX Artist

Zak Sutley


Developer

Daniel Baker

Joshua Dos Santos

Yusuf Karanib

Armaan Saini

Piper Thom

Kyle Pinheiro

Nicholas Hutchison

Contact Me

Feel free to reach out to me via email or social media:

Makenzieithomson@gmail.com