Making Colour Shift

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Project Bullet Points

  • Top-Down Wave Survival
  • Built in Unity
  • Programing Highlights
    • Stack-Based Menus
      • Versatile backend
      • Self-contained
    • UI Sprites
      • Made pixel art keyboard arrow icons
      • Made pixel art heart icons
    • HUD Design
      • Placement of information
      • What information to show off
  • Small Scale Collaboration Effort

For Those Who Want The Details

Beginning

  At the start, it took us awhile to figure out what we wanted to do. And how to go about doing it. At this point, it was our first time touching GitHub. So it took us awhile to get started. We pitched various game ideas, from multiplayer tower defense games to eventually this.

  The original game concept was created by Emmanuel SC, and the rest of the team quite liked the idea he put forth. So we started organising into various teams, dividing responsibility up between us.


  The User Interface was my primary responsibility, with the aid from Piper T, we got started. As the weeks rolled on, it started to take shape, and we were discovering different ways to approach menu navigation.

Menu Backend



  The menu initially worked by enabling and disabling the respective game objects. It wasn't a fantastic solution, but it worked for that. As the project progressed, and we needed to start showing it to be graded. I was rightly flamed pretty good by the Instructor at the time. He explained a different way to go about it, asking if I had even heard of what a menu stack was. But instead of just dunking on me, he opened the door to exploration.


  He offered guidance on where to look. Some different concepts to look into, and pathways that could be traveled. Thus, I went and revamped the whole system, rebuilding it from the ground up. After it was complete, he jokingly said something along the lines of

  "Well why the hell didn’t you do this the first time?"

Closing Notes

  We needed some sprites to be quickly put together for the HUD. So I put together the heart sprites, and the keyboard arrow sprites to show what the combo was to change to that colour.


  That small bit of pixel art has interested me into the art-form enough that I have started exploring it since as well.

  This project came together in about 2 months over all, so much has been learned from it, it was a completely different experience working with a large group instead of solo. And it really fanned the flames of passion for game-making, seeing what can be done in a large group hands on.

Credits

Project Managers:



User Interface:



Game Manager Programming:



Enemy AI and Mechanics:




Map Maker:


General Programming:

Liam McLean

Makenzie Thomson


Makenzie Thomson

Piper T


Liam McLean

Piper T


Emmanuel SC

Nicholas Hutchinson

Liam McLean


Colin


Joshua DosSantos

KassieDragco

Contact Me

Feel free to reach out to me via email or social media:

Makenzieithomson@gmail.com